#ifndef SCENE_H
#define SCENE_H

#include <GL/gl.h>
#include <SDL/SDL.h>

#include "Object3D.h"

class Scene {

 private:
  
  SDL_Surface *screen;

  int fps, frames, current_time;

  Object3D *obj;

 public:
  Scene (SDL_Surface *sf);
  ~Scene ();

  GLuint genList();
  void draw();

};

#endif
